Hi everyone, I am Emyy Baxton , today I will teach you how to make a dress for Second Life. Here I am, instead of those about two years ago, taught me the ABC of the tube seamstress in Second Life. Who would have thought!
I have been asked by your "trusted bloggers" Sergio Delacruz, to do this simple tutorial to give you the opportunity to take the first steps in creating clothes for people like me who want to bring the world of graphics completely ignorant on the subject (or almost: P).
I'll try to do my best and be as comprehensive as possible. Designing a dress is like cooking a meal, it takes the right tools and ingredients, and especially a lot of imagination and desire to experiment.
few limitations, there are no rules here will teach you as I do, but you once bought a little 'practice, find the way you like to create any style of dress. Let's begin, as all the recipes you need to comply with the list here.
Needed:
- graphics program.
(there are many, the important support tga or png file, I use Gimp 2.6, you can download it free here: http://gimp.linux.it/www/ )
- graphics program.
(there are many, the important support tga or png file, I use Gimp 2.6, you can download it free here: http://gimp.linux.it/www/ )
- "Paper model" or FileTemplates free are guides that mimic the shape of the avatar body in two dimensions to work to design your gown;
are four files: one for the upper torso and arms,
basin with a bottom, legs and feet,
for a
head and one for the skirt.
(There are more than one version, I suggest you download them all and choose the ones you want):
Chip Midnight http://secondlife.com/community/templates.php
Chip Midnight http://secondlife.com/community/templates.php
Robin Wood
for this tutorial I will use the templates Chip Midnight.
Download them formats. PSD because it keeps the levels or layers that later I will explain.
Download them formats. PSD because it keeps the levels or layers that later I will explain.
Put them in a folder.
- Mannequin AVPainter (optional), on which you can see your gown worn in 3D, very useful for
see and correct errors of design, keeps you import the file on Second Life and sadly realize I made a mess also well when it's too late!
see and correct errors of design, keeps you import the file on Second Life and sadly realize I made a mess also well when it's too late!
is not free, but there is a demo version on which you can still see your creation without being able to save or modify it, to start is just fine.
Full version:
Full version:
Demo:
how to make a shirt
Install and open GIMP. Obviously I'm not here to teach you how the program works, we are dedicated to this tutorial. Let me explain what it takes to create your first dress. Let's open the upper template, ie the coordinates of the upper part the avatar
Install and open GIMP. Obviously I'm not here to teach you how the program works, we are dedicated to this tutorial. Let me explain what it takes to create your first dress. Let's open the upper template, ie the coordinates of the upper part the avatar
Always save in . Psd 512 x 512 (file> save as ...) and rename otherwise you risk ruining the original template, that's always better to have one or more copies of virgins.
There is also a smaller window INSTRUMENTS, frecciolina click on them and there is a menu, and select Add Tab option instruments. Redo the same procedure and select:
-levels-drawn
-history-
cancellations
-
These reasons are what we need right now.
There is also a smaller window INSTRUMENTS, frecciolina click on them and there is a menu, and select Add Tab option instruments. Redo the same procedure and select:
-levels-drawn
-history-
cancellations
-
These reasons are what we need right now.
Levels
At this point, say a few words to explain what are the levels or layers .
are "sheets" overlapping and modified individually. We in this case we use transparent layers to draw on our shirt, is a good thing to use different levels for different parts of our creation, we could easily touch them without a special touch all of our design.
are "sheets" overlapping and modified individually. We in this case we use transparent layers to draw on our shirt, is a good thing to use different levels for different parts of our creation, we could easily touch them without a special touch all of our design.
a better level in more than one less!
Then we open the first: in the Toolbox> Levels, click on the white slip of paper in the bottom left and choose, transparency, name level, for example. "T-shirt under the front!
Then we open the first: in the Toolbox> Levels, click on the white slip of paper in the bottom left and choose, transparency, name level, for example. "T-shirt under the front!
With the right mouse button drag it as the first hook it on top of other layers. Click
T-shirt based on the level before highlighting Right now we're working on that level.
Now we have a project of the shirt, then click in the Toolbox button T Racciano :
T-shirt based on the level before highlighting Right now we're working on that level.
Now we have a project of the shirt, then click in the Toolbox button T Racciano :
Ingranditevi view the image or the magnifying glass tool or down the window there is a general drop-down menu I (as are cecata ahaha) I chose 400%. Click with t. Right starting on the left shoulder and turning around the figure only on "black" until you get the point exactly mirror the other shoulder (if no one would neckline asymmetrical). Finish by clicking the last point just above the first one on the left shoulder. The set should look more or less like this:
Meanwhile in the Toolbox section, position yourself on the tracks:
On the neck you now have a horizontal line, hook the right button and drag it down, trying to remain as central as possible, and there was cleavage! (I made it but you choose when to stop).
At this point in section of track by clicking on the track selection, I chose purple, but you can choose the color you prefer by clicking on the right. instruments on the black square.
Now your path seems to move, perfect you are going great! Click the button
fill color (the powder paint runny) and click inside the selection, self-propelled, if you have done well the result should be that.
fill color (the powder paint runny) and click inside the selection, self-propelled, if you have done well the result should be that.
Here we go, we have in front of our shirts, right now a shot unless you never know, heheh! Let's
Select > Choose nothing, now the selection was stopped? Yeah, Ok!
Select > Choose nothing, now the selection was stopped? Yeah, Ok!
Open another layer to the back and call it "T-shirt based around" and do the same procedure as before, taking care to place points on the shoulders back so that they match perfectly with those on the front, with the help of guides the template. So :
Again, select> anything , another level for the sleeves and call it "basic T-shirt sleeves."
The sleeves, as you can see, the template is one arm up and down, that is what you do and are mirrored by the arm automatically as in a mirror the other will look the same in Second Life.
If you find it more comfortable to see well at a single click you can sull'occhietto other levels and they will disappear from your view (not from the file!) Or make them a bit 'transparent by moving the lever in opacity of the layer, of course, when the make sure to be on that level by clicking on it to highlight it, I know it's a bit annoying but do not know how many mistakes I made because I forgot to move from one level to another.
The sleeves, as you can see, the template is one arm up and down, that is what you do and are mirrored by the arm automatically as in a mirror the other will look the same in Second Life.
If you find it more comfortable to see well at a single click you can sull'occhietto other levels and they will disappear from your view (not from the file!) Or make them a bit 'transparent by moving the lever in opacity of the layer, of course, when the make sure to be on that level by clicking on it to highlight it, I know it's a bit annoying but do not know how many mistakes I made because I forgot to move from one level to another.
Testiamola on AVPainter (optional) :
After our t-shirt!
After our t-shirt!
Now let's see if there are errors on AVPAINTER. We click
all eyes except those of our 3 levels of the T-shirt and save.
avpainter Open and will open three windows: one with our beautiful 3D mannequin, a "texture and layers" and a avpainter control, in the latter devistiamo skirt, now we need a little and occludes the view of our texture maglietta.In square in the upper layer and click on the folder and find the file in which we worked. Open and voila our t-shirt as worn in Second Life! (Almost eh)
all eyes except those of our 3 levels of the T-shirt and save.
avpainter Open and will open three windows: one with our beautiful 3D mannequin, a "texture and layers" and a avpainter control, in the latter devistiamo skirt, now we need a little and occludes the view of our texture maglietta.In square in the upper layer and click on the folder and find the file in which we worked. Open and voila our t-shirt as worn in Second Life! (Almost eh)
Work with the scroll wheel or with ALT GR + key central and rimiratela from all sides, correct errors if there were the GIMP if you have the demo version of AVPAINTER.
Save on Gimp when you are satisfied with the result. At this point we will make it more realistic for example by making the shadows at the right point. Highlight a layer at a time and everyone, do the shadows. In
filters click on Light and shadows > Projects shadow, it will open a window coordinate y and so on. I recommend DEVISTATE: Allow resizing, otherwise it can change the size of the image instead must always be 512 x 512 , to be imported to SL. I put in x, x 0, y -2, radius 2, opacity 54. for the front and back, for the sleeves instead of x 1, y 0, radius 2, opacity 54 but you do all the tests you want to play on these variables.
filters click on Light and shadows > Projects shadow, it will open a window coordinate y and so on. I recommend DEVISTATE: Allow resizing, otherwise it can change the size of the image instead must always be 512 x 512 , to be imported to SL. I put in x, x 0, y -2, radius 2, opacity 54. for the front and back, for the sleeves instead of x 1, y 0, radius 2, opacity 54 but you do all the tests you want to play on these variables.
Council:
Always leave a copy of each of these three basic levels. In fact, if you want to change color just make a copy of the layer (to make a duplicate layer: In the Layers dialog, select the button at the bottom that looks like two "televisorini") and the tool "color fill", the bucket, change color or even if on the texture Fill with filling pattern stamped and click the box next to wood (there will appear the default textures that you can enrich others, so go read the manual for Gimp).
Always leave a copy of each of these three basic levels. In fact, if you want to change color just make a copy of the layer (to make a duplicate layer: In the Layers dialog, select the button at the bottom that looks like two "televisorini") and the tool "color fill", the bucket, change color or even if on the texture Fill with filling pattern stamped and click the box next to wood (there will appear the default textures that you can enrich others, so go read the manual for Gimp).
When you are satisfied with your work, and finally you want to import your own T-shirt in Second life, saved in . tga (sava \u200b\u200bas: select file type for extension> Targa. tga) 512 x 512 and DEVISTIAMO: RLE compression , I recommend!
Do not forget, before saving, click on the eyes to exclude the levels of the template that are not part of the shirt. In this case we left the front, sleeves and back with their respective ombre.Così:
Do not forget, before saving, click on the eyes to exclude the levels of the template that are not part of the shirt. In this case we left the front, sleeves and back with their respective ombre.Così:
In Second Life we \u200b\u200bgo to import, I use the version Viewer2, but throughout the procedure is similar. In Build server load> image (it costs $ 10L), go find the file to import and Open.
opens a small window with a drop down menu to choose if you want: the upper body for a preview, preview 3-D T-shirt.
opens a small window with a drop down menu to choose if you want: the upper body for a preview, preview 3-D T-shirt.
Click Carica.Ed here's your nice shirt freshly baked transferred
SL.
SL.
Now go look up (white jersey)> create new shirt and drag the fabric texture you imported, or click on texture and select from there.
name it and save .... ;-) and now ammiratevi
Emyy Baxton
My Atelier:
MARKETPLACE STORE
0 comments:
Post a Comment