Sunday, December 26, 2010

Is Drinking Perrier The Same As Water

THE BLOG HAS 'PASSED!

Finally, the transfer is completed on a new domain:

www.secondtechnologies.com

now on the tutorial, and all material will be published there. Happy New Year



Sergio

Monday, December 20, 2010

How Does The Eyeclops Mini Projector To Work

Happy holidays to all!

Friday, December 17, 2010

How Much Formula Does Wic Give You A Month

counters

In this short post we will try to create a simple counter .
The counters can be used hundreds of times: just think of a contest, a scorer, a timer, a time bomb, a rental or a hit counter box (most common uses and more "observable").

counters can be made to be shown to the "public" (examples above), or even internal counters used as indicators to the script:
example we could say to our cube: as soon as you move 10 meters, turn left .. you walk another 10 meters and stopped . The counter counts the meters one at a time, and when it equals 10, performs the next action. Immediately after

action then, the counter increases (or decreases) the value of a magnitude determined by us.
Let's take a practical example, and in the next little lesson we will see how to create a little hit counter, with long list of names! It may be useful for your land, your shop / business or home.

Let's say we want to create an object that starts counting from 0 to 25, and 25 came to say or do something
write something like this:

////------------ --- begin script ----------- /////

integer counter; / / define global variables as

default
{
state_entry () {

counter = 0; / / reset the counter}


touch_start (integer TOTAL_NUMBER) {

llSetTimerEvent (1); / / execute the timer event every second
}

timer () {

counter + +; / / increases by a drive the counter
llSay (0, (string ) counter);
if (counter == 25) {

llSay ( 0, "I stop and I reset to zero");
llSetTimerEvent (0);
counter = 0; / / reset the counter}


}}

/////---- end script / / /

What happens? Very trivial ... to touch the script will start a timer that increments the counter value every second ... soon as it arrives at 25, the timer stops and resets, in order to be clicked again.

Countdown!
Now that there is a clear logic of the operation, we make two small changes ..
-We will ensure that the account is down
-representation no longer in local chat (which can be annoying), but in a floating text on the same prim.

This time, the counter will start from the number 25, and will decrease the value to 0, in which case our action within the condition IF (in this case we write a simple red text "BOOM"))



////--------------- begin script ----------- /////

integer counter;

default {

state_entry () {

counter = 25; / / start number counter

}
touch_start (integer TOTAL_NUMBER) {

llSetTimerEvent (1);


} timer () {

llSetText (( string) counter, \u0026lt;0,1,0>, 1); / / floating text
counter -; / / decrements a 'unit  
        if(contatore ==0)
       {
        ll S etText ("BOOM",<1,0,0>,1);
        llSetTimerEvent (0);
        contatore=25; / / Fill the meter to 25

}}}

/////---- end script / / /

Practice, adding some other text string in the state entry (example: click here to start the timer) or within the same timer event (eg "Time left:-counter-value") and changing the actions inside the IF condition.

In the next lesson we will create a very simple hit counter script, and reset with the list:)
Stay tuned!

Monday, December 13, 2010

Differences Between Pms And Pregancy

job in SL: opportunity or exploitation?

Following an argument (to put it mildly), born on the forum with a user (of which I will not name but whom I greet warmly and to which I dedicate this post), I take 'opportunity to talk about work in SL and the relationship between wage / hour.
divide residents into two categories:

First group: those who do not think the money
If you are in SL to have fun and not think of any way to money (Linden dollars), hanging out in a land full of free stuff will be more enough. The regions are full of objects reasonably good quality (clothing, accessories, body parts) that are given away (often lucky chair and midnight) by the same manufacturer, to increase traffic and advertising. This group of residents, the job will not help, and they will be saved from all sorts of exploitation by greedy would-be owners - entrepreneurs.

Second group: who wants to earn:
Most people did attempt to obtain and put aside some money virtual, with the hope not only to buy something "better" free of the usual items, but also to rent a house and land somewhere.
the most natural thing So for them to seek work. SL on the figures as "requests" are:

-PR (figure for organizing events and public relations)
-Helper (for shape-help-reception information)
-Manager (land management, management staff)
-Dancer (poseball placed on dancers, to break the balls with gestures throughout the evening)
-Escort (preferably professional women, the pimps are also on SL and they are legalized)
-Clerk / a (often paid a percentage of sales, provide information or promote products)
-DJ ( here again, preferably professionals )

There are also those who hope to get rich "are" (in euro for instance) doing a job than those listed above.
I want to break their dreams, explaining that it will be virtually impossible (and soon you'll understand why).
From experience I can say that except for rare cases in which companies you work for "large" in SL (extensive real estate), one can never have a real gain substantial .
Speech is different for those engaged in scripter / builder / creator of objects, but we'll talk about it again.

Salary / Hours: worthwhile?
The answer is obviously NO.
-Suppose you want to buy a skin, or a dress or a pair of glasses
-Suppose that the price of one of these objects is of 500L $ (target price, as are things that cost a half, and things that cost three times)
-Suppose that the employer will offer 10L $ per hour (in this case is pure exploitation )

How much do you keep your pc you could afford an item in the average price of $ 500L (1.50 €)?
If math serves me correctly: 500/10 = 50 ... 50 HOURS!

And suppose that you will spend 5 hours per day on SL ( but I hope not), it will take 10 days to reach the figure of $ 500L (remember € 1.50).

10 days divided by 0.15 = € 1.50 cents per day

Summary: 5 hours a day to earn € 0.15. That is 3 cents per hour!

E 'use it or not? I think so.
Let's take another quick calculation .. What if you were to offer $ 100L per hour??
In this case we would be 5 hours (not 50) to reach the hypothetical figure of $ 500L
So, in 5 hours this time we € 1.50 (ie 30 cent per hour).
A bit more decent, especially for those who want to have fun, does not have many claims and loves to go shopping in peace in world.

My advice is always the same: if you head to earn some L $, not give your time to others for a few pennies.
If you spend a couple of 'learning hours (for example), methods of creation, that is scripting, building, graphics, everything will revert back multiplied. I think it is more useful and rewarding, rather than begging for a few cents.

The thing is quite shameful. People who claim to be "contractors" pay a pittance, not so much for your work in itself (do not care If you dance well, if you help or otherwise), but for the traffic generated to their land. More traffic, more revenue, the formula is simple.

With this I do not expect that you pay a real salary, in any case those who decide to do, "the entrepreneur" and invest in land, it should allocate an amount sufficient even for the staff, who otherwise soft and games to the PS3, without to "crumbs" on employers of their time to the PC.

The last time I did notice this, a very nice owner has lost his mind (take a point from the moderators), and began to shoot zero on my work, blog, on my graphics and disgusting about my products, the my language "Incomprehensible" and my poor Italian (with my English).

If so, I apologize to you all. I remember the most die-hard, that I am neither a programmer nor a professional graphic designer, but a mere dilettante, who has always tried to lend a hand without any pretension.

I would only wish the crooks (because of this they are) have not always won, taking advantage of the good will and good faith of those who bring to work.

Oh I almost forgot ... if someone still was not convinced and decided she wanted to work under the conditions mentioned above, here is one of the many offers "attractive"
http://www.secondlifeitalia.com/community/viewtopic.php?f=18&t=28641

I leave to you the question ... labor, exploitation or fraud?

Thursday, December 2, 2010

Womens Most Popular Haircuts

Shelman SANDBOX! Finally open!



finally is on my favorite sandbox! Designed specifically to Pluto

Shelman, will hear about often! Sandbox no-lag, full of scripts, textures, resources for builders! Shopping
to rent a very low price, but especially a lot of space and many prims available for your creations!

Here's the SLURL: http://slurl.com/secondlife/ZYNGOLAND% 202/39/127/21

AutoReturn after 6 hours!
Come visit us!!

Wednesday, December 1, 2010

What Does It Mean If My Pit Bull Has Heart Murmur

Sunday, December 12, 2010 - "FYL - A couple" for the local council


hours 21
at AUDITORIUM FORMER CHURCH OF THE TROTTER
via Giacosa 46, Via Padova 69 - Milan

FREE ENTRY

The Board of zone 2, in collaboration with the Association Nuvolanove presents "FYL - A couple 's pettacolo drama inspired by "Fando y Lis" by Fernando Arrabal. By: Moses Mauri, Fando ; Lucilla Tempesti, Lis ; Isabella Pozzi, Mitar ; Andrea Robbiano, Namur, Simone Severgnini, Toso . Directed by: Andrea Narsi.
At the end of the show, with actors debate moderated by Pina Sardella.

for show info: info@nuvolanove.it


Tuesday, November 30, 2010

Buy Leopard Gecko Online

2 NEXT - Friday, December 3 - Agnes of God Lunata (Lucca)


hours 21:00
at CHORUS THE SHRINE OF MADONNINA
Lunata (Lucca)
ENTRANCE 15 EURO

Officine Papago's event in collaboration with Nuvolanove
is sponsored by the Equal Opportunities Capannori,
supported by Caritas and placed inside the White Ribbon Campaign,
initiative against domestic violence

Author: John Pielmeier
Directed : Andrea Narsi
Cast : Cristina Cavalli, Ilaria Pardini, Lucilla Tempesti

A young nun named Agnes, gives birth to a baby in a convent, soon found strangled in the wastepaper basket. The girl claims not to remember either the conception or pregnancy or childbirth. Accused of manslaughter, is carried downward dizio.
To a psychiatrist, Dr. Martha Livingstone, the court assigns the task of ascertaining the existence of extreme mental illness to ask. In his search for truth, the psychiatrist meets with Mother Miriam Ruth, head of the convent where Sister Agnes lives. The two women, the psychiatrist and the Mother Superior, are faced with the mystery of Agnes. A girl with a past full of trauma and deprivation, and one that speaks of miracles. Dr. Martha Livingstone seeks answers. Mother Miriam Ruth does not want questions. Both remain unsatisfied.

For information about the replica: info@nuvolanove.it; +39 -339 - 4958756
For information on the show. go to site Officine Papago

Sunday, November 28, 2010

Home Made Waxing Ideas

Security cam, is finally ready!

SECURITY CAM

is finally ready! A simple camera, once placed, will give you information and will act as a counter of people who come to visit you.
You can also activate the security system: via notecard, you can determine the persons entitled to access to your property, and administrators who can handle the cam.
Persons not in the list that will be detected will be immediately ejettate (kicked out). Absolutely
low lag, the sensors are activated and change rates based on the proximity of an avatar.

can find it at my mainstore:
http://slurl.com/secondlife/Armaud/144/120/1508

Friday, November 26, 2010

Gay Gloryholes In San Diego,ca

This summary is not available. Please click here to view the post.

Thursday, November 25, 2010

Where Can I Buy Converse With Heels

Friday, November 26, 2010 - "Fragile party! This side up"


at 21.00
Largo Papa Giovanni XXIII, Settimo Milanese (MI)
ENTRANCE 10 EURO WITH DRINK

Nuvolanove blends live music, image and art. Live hard rock of The Goodwines and LeMiff, then dancing with DJ sets of Ganja Cookies Sound, event space with video art, installations and photo contest from Flickr. And to prepare for, find information and participate in the contest throughout November and on palazzogranaio.net nuvolanove.it. On cloud nine!


For information about the photo contest and send your photo:

Saturday, November 20, 2010

Cartier Watches 61323

sensors intelligent

We have already introduced the sensors, their use and their parameters.
In this short post we will see a very convenient method to make the sensor more "efficient".
We will create a "smart sensor".

Why?
We always said it would be wise to avoid too low values \u200b\u200bfor the rate (ie scan time):

llSensorRepeat ("","", AGENT, 10.0, PI, 1);

In this case the rate is 1, meaning that every second the sensor scans to detect avatars. Not only in some
... cases, we may need an even smaller!

A value such as 0.1 (one tenth of a second) can make such a fluid movement for automatic targeting system (think of a turret, a camera that sets the target)
However, leaving a sensor active all the time with a rate like that can generate lag!


Solution The solution is to create a simple condition in order to speed up the rate only when the avatar is close to the sensor.
It is therefore to calculate the distance to the sensor detected the target, and put our state.

If the distance is less (for example) 15 meters, " override the sensor " with a rate of 0.1, otherwise, with greater distance (> 15) the rate will be set to 10 seconds.
Each script can have only one sensor, then the following always overwrite the previous one.

Here is a practical example, with a sensor that transmits every 10 seconds. If the avatar approaches within 8 feet, then the sensor will transmit every half second (0.5)

////////---- start script /////////////

default
{
state_entry ()
{      
       llSensorRepeat ("", "", AGENT , 30.0, PI, 10);      
    }

    sensor (integer total_number)
    {
     integer distance = ( integer )llVecDist ( llGetPos (), llDetectedPos (0)); / / calculate distance

llSay (0, "transmit");

if (distance \u0026lt;= 8) / / if the distance is less than or equal to 8 feet ....
{            
               llSensorRepeat ("", "", AGENT , 30, PI, 0.5);
            }
        else if ( distance > 8) //altrimenti......
            {
              llSensorRepeat ("", "", AGENT , 30, PI, 10);
             }      
}}


////////---- ///////////////// end script /////

llVecDist function () calculates the distance between two vectors: in our case between the sensor position and noted that the avatar.
first tried to keep a distance ... what happens if you approach within 8 feet?

Monday, November 15, 2010

Aluminium Boat Pennies

Create a script quickly SCRIPT ME!

If you are starting now with the script, and you still have little experience to make your subject to certain tasks, this tool can definitely help you.

SCRIPT ME! is a totally free online tool that enables you to create a script by simply clicking a few options, or better questions like "what do you want the object face?", " when you want it to happen? "


just two or three clicks, and the code is ready, created to be copied / pasted into your script.
Scripts can be freely used, if possible, let the initial comments relating to the creator of the system and the link to the tool:)


And 'one more tool for those who want to become familiar with common functions and events, such as sensors, changing colors, textures, text, and event listeners.

In a nutshell .. try it!
http://www.3greeneggs.com/autoscript/

Tuesday, November 9, 2010

Example Of Equivalence Partitioning

Sandbox, how to protect ourselves?

The sandbox are the most popular places for those who build or program objects.
Myself I pass almost all the time I'm in SL. All
away places "public" can accommodate idiots who do not care for rules, and do everything possible to disrupt and harm workers. The
g riefers , usually used for spamming objects, fill the sandbox objects, particles, making it virtually unusable.
Then there are the nice people who try each type of weapon on who happens to shoot.
And so you may find yourself in a few seconds into cages in the air, pushed by invisible objects or fired into orbit by giant rays or projectiles. The classic attack on the sandbox is usually exaggerated by an emission of particles (representing characters, porno and much more ..), which may annoy, to slow down or even crash a sim.

How?
Can I afford to give a few tips to make you feel at peace
-First, try sandbox quiet: this is not lag it will create problems and disorders.
Just go to the search and look for low-sandbox traffic.

-You can also create a platform sedervici above, and move up, say at 1500 meters!
You will notice that the performance will be better, without jerks or curious about!

-If you just can not help it, and want to throw into the fray, at least have the foresight to create a cube and on while sedervici lavorate.In this way you will be invulnerable to most attacks (based on collisions and physical movements) that may be incurred.

Use your weapon ... the report!
Always remember that when an idiot hits you repeatedly, you can take a good picture (snapshot) and make a Report Abuse ... with a little luck, the LindenLab Ban these idiots and we keep SL cleaner:)

Hemrrhoids And Menopause

alternative to Second Life Viewer

It 's a topic well enough known, at least for those who missed the latest news in recent months, here is the list of alternatives that are authorized by the viewer LindenLab and can be replaced with the official one.

http://wiki.secondlife.com/wiki/Third_Party_Viewer_Directory

These viewer adhere perfectly to the TOS (Terms of Services) of Linden Lab, then you will never ban or other problems.
Among the most popular, Phoenix (son of "Emerald"), Ascent and imprudencia
Sometimes I used Metabolt (instant chat, no 3D view), and are be considered useful for the iPhone, and Pocket Sparkle Im Metaverse.

Lately, after having ascertained that 2 official LL viewer, it is very uncomfortable, I tried Phoenix, and I must say I felt comfortable, lightweight and convenient enough, almost equal to the old SL official viewer (1.23) but with different more functions, very useful!

Thursday, November 4, 2010

Congratulations My Daughter A Happy Engagement

Let's dress up for Second Life - of Emyy Baxton

Hi everyone, I am Emyy Baxton , today I will teach you how to make a dress for Second Life. Here I am, instead of those about two years ago, taught me the ABC of the tube seamstress in Second Life. Who would have thought!
I have been asked by your "trusted bloggers" Sergio Delacruz, to do this simple tutorial to give you the opportunity to take the first steps in creating clothes for people like me who want to bring the world of graphics completely ignorant on the subject (or almost: P).
I'll try to do my best and be as comprehensive as possible. Designing a dress is like cooking a meal, it takes the right tools and ingredients, and especially a lot of imagination and desire to experiment.
few limitations, there are no rules here will teach you as I do, but you once bought a little 'practice, find the way you like to create any style of dress. Let's begin, as all the recipes you need to comply with the list here.

Needed:


- graphics program.
(there are many, the important support tga or png file, I use Gimp 2.6, you can download it free here: http://gimp.linux.it/www/ )

- "Paper model" or FileTemplates free are guides that mimic the shape of the avatar body in two dimensions to work to design your gown;
are four files: one for the upper torso and arms,
basin with a bottom, legs and feet,
for a
head and one for the skirt.
(There are more than one version, I suggest you download them all and choose the ones you want):
Chip Midnight
http://secondlife.com/community/templates.php

Robin Wood


for this tutorial I will use the templates Chip Midnight.
Download them formats. PSD because it keeps the levels or layers that later I will explain.
Put them in a folder.
- Mannequin AVPainter (optional), on which you can see your gown worn in 3D, very useful for
see and correct errors of design, keeps you import the file on Second Life and sadly realize I made a mess also well when it's too late!
is not free, but there is a demo version on which you can still see your creation without being able to save or modify it, to start is just fine.
Full version:
Demo:

how to make a shirt

Install and open GIMP. Obviously I'm not here to teach you how the program works, we are dedicated to this tutorial. Let me explain what it takes to create your first dress. Let's open the upper template, ie the coordinates of the upper part the avatar


Always save in . Psd 512 x 512 (file> save as ...) and rename otherwise you risk ruining the original template, that's always better to have one or more copies of virgins.
There is also a smaller window INSTRUMENTS, frecciolina click on them and there is a menu, and select Add Tab option instruments. Redo the same procedure and select:
-levels-drawn

-history-
cancellations
-
These reasons are what we need right now.


Levels
At this point, say a few words to explain what are the levels or layers .
are "sheets" overlapping and modified individually. We in this case we use transparent layers to draw on our shirt, is a good thing to use different levels for different parts of our creation, we could easily touch them without a special touch all of our design.
a better level in more than one less!

Then we open the first: in the Toolbox> Levels, click on the white slip of paper in the bottom left and choose, transparency, name level, for example. "T-shirt under the front!
With the right mouse button drag it as the first hook it on top of other layers. Click
T-shirt based on the level before highlighting Right now we're working on that level.
Now we have a project of the shirt, then click in the Toolbox button T Racciano :



Ingranditevi view the image or the magnifying glass tool or down the window there is a general drop-down menu I (as are cecata ahaha) I chose 400%. Click with t. Right starting on the left shoulder and turning around the figure only on "black" until you get the point exactly mirror the other shoulder (if no one would neckline asymmetrical). Finish by clicking the last point just above the first one on the left shoulder. The set should look more or less like this:



Meanwhile in the Toolbox section, position yourself on the tracks:


On the neck you now have a horizontal line, hook the right button and drag it down, trying to remain as central as possible, and there was cleavage! (I made it but you choose when to stop).
At this point in section of track by clicking on the track selection, I chose purple, but you can choose the color you prefer by clicking on the right. instruments on the black square.

Now your path seems to move, perfect you are going great! Click the button
fill color (the powder paint runny) and click inside the selection, self-propelled, if you have done well the result should be that.

Here we go, we have in front of our shirts, right now a shot unless you never know, heheh! Let's
Select > Choose nothing, now the selection was stopped? Yeah, Ok!
Open another layer to the back and call it "T-shirt based around" and do the same procedure as before, taking care to place points on the shoulders back so that they match perfectly with those on the front, with the help of guides the template. So :


Again, select> anything , another level for the sleeves and call it "basic T-shirt sleeves."
The sleeves, as you can see, the template is one arm up and down, that is what you do and are mirrored by the arm automatically as in a mirror the other will look the same in Second Life.
If you find it more comfortable to see well at a single click you can sull'occhietto other levels and they will disappear from your view (not from the file!) Or make them a bit 'transparent by moving the lever in opacity of the layer, of course, when the make sure to be on that level by clicking on it to highlight it, I know it's a bit annoying but do not know how many mistakes I made because I forgot to move from one level to another.
Testiamola on AVPainter (optional) :
After our t-shirt!
Now let's see if there are errors on AVPAINTER. We click
all eyes except those of our 3 levels of the T-shirt and save.
avpainter Open and will open three windows: one with our beautiful 3D mannequin, a "texture and layers" and a avpainter control, in the latter devistiamo skirt, now we need a little and occludes the view of our texture maglietta.In square in the upper layer and click on the folder and find the file in which we worked. Open and voila our t-shirt as worn in Second Life! (Almost eh)


Work with the scroll wheel or with ALT GR + key central and rimiratela from all sides, correct errors if there were the GIMP if you have the demo version of AVPAINTER.
Save on Gimp when you are satisfied with the result. At this point we will make it more realistic for example by making the shadows at the right point. Highlight a layer at a time and everyone, do the shadows. In
filters click on Light and shadows > Projects shadow, it will open a window coordinate y and so on. I recommend DEVISTATE: Allow resizing, otherwise it can change the size of the image instead must always be 512 x 512 , to be imported to SL. I put in x, x 0, y -2, radius 2, opacity 54. for the front and back, for the sleeves instead of x 1, y 0, radius 2, opacity 54 but you do all the tests you want to play on these variables.

Council:
Always leave a copy of each of these three basic levels. In fact, if you want to change color just make a copy of the layer (to make a duplicate layer: In the Layers dialog, select the button at the bottom that looks like two "televisorini") and the tool "color fill", the bucket, change color or even if on the texture Fill with filling pattern stamped and click the box next to wood (there will appear the default textures that you can enrich others, so go read the manual for Gimp).


When you are satisfied with your work, and finally you want to import your own T-shirt in Second life, saved in . tga (sava \u200b\u200bas: select file type for extension> Targa. tga) 512 x 512 and DEVISTIAMO: RLE compression , I recommend!
Do not forget, before saving, click on the eyes to exclude the levels of the template that are not part of the shirt. In this case we left the front, sleeves and back with their respective ombre.Così:
In Second Life we \u200b\u200bgo to import, I use the version Viewer2, but throughout the procedure is similar. In Build server load> image (it costs $ 10L), go find the file to import and Open.
opens a small window with a drop down menu to choose if you want: the upper body for a preview, preview 3-D T-shirt.
Click Carica.Ed here's your nice shirt freshly baked transferred
SL.

Now go look up (white jersey)> create new shirt and drag the fabric texture you imported, or click on texture and select from there.
name it and save .... ;-) and now ammiratevi



Emyy Baxton
My Atelier:

MARKETPLACE STORE