Massakrilovic
99 - ... more ...
Before continuing carnage in the gallery, it should be noted that over one hundred years ago, the cuff of which we speak he was known, especially in the German chess players, especially those of the circle of Leipzig, and for this reason that Cordel baptized him Leipziger Gambit. Then came other names such as Irish Gambit (what does Ireland?) And how disturbing Halloween Attack. You can choose from, but I remain attached to my Attack Massakrilovic of Bolognese memory.
repeating that the business can operate in blitz games but that should be taken with tongs long time, we see how Black can leave the swamp.
According to widespread opinion, the following stronger for Black, after 1. e4 e5 2. CF3 Nc6 3. Nc3 Nf6 4. C: C e5: e5 5. d4 is 5. ... CG6 6. e5 CG8 . Then - according to widespread opinion - White must play 7. AC4.
This brings us to what can be considered a "critical position", and both appear to be satisfactory 7. ... d6 that 7. ... that Bb4 7. ... c6, even if it required the utmost attention to tactical complications. That said, we really certain that, following the advice of 'Encyclopedia , Black can be drawn an encumbrance? After the recommended 7. ... d5 8. A: d5 c6 the text gives a review of the benefit of Black Let's look a little 'more closely faccenda.Una variant (found again by blitz high level) is as follows: 9. E4 f5 10. AF3 Ch4 11. 00 f4?! (Black is giving up too many pedestrians) 12. A: C f4: f3 + 13. Q: f3 Ne7 14. Tad1 Nd5 15. Ce4 Bf5 16. C c4: f4 17. Q: A f4: e4 18. Q: e4 and White must win.
And after this form of rubbish ' Encyclopedia send you the next episode (maybe the last ...) to see how (?) Black can defend itself effectively from' Attack Massakrilovic. I look
comments.
Wednesday, March 16, 2011
Friday, March 11, 2011
Pregnancy Fortune Cookies
Massakrilovic number three number four number two
98 - ... more ...
In reference to the last line of play exhibited in the number 97 ( 10. ... DF6 ) there could be some variations, after 11. CB5 Kd8 12. AE3 Black may choose 12. ... b6 , possibly followed 13. DD5 TB8 14. 000 Ab7 15. DD2 Ta8 16. C: a7 DE6 17. A: b6 + Ke8 18. TE1 E4 19. CB5 TC8 20. Cc7 + T: c7 21. d: c7 d5 22. T: e4, Black leaves.
Now let (after 10. ... DF6 11. CB5 Kd8 12. DE6 E3 13. DD4 Nf6 14. AC4 DE4 15. 000 D: d4 16. T: d4 ) with 16. ... CE8 but things are not so simple: 17. A: f7 a6 18. TE4 A: d6 19. AB6 + AC7 20. The1 d5 21. T: T + e8: e8 22. A: c7 + Rd7 23. A: e8 crazy.
Staying glued to the variation of the number 97, we see what might happen after 10. ... DF6 11. CB5 Kd8 12. AE3 DE6 13. DD4 Nf6 14. AC4 DE4 15. 000 D: d4 16. T: d4 a6 ; the death of Nero here is more rapid, as the White continues with the brilliant 17. TE4! which can replicate only 17. ... C: e4 followed with 18. AB6 + Ke8 19. Cc7 + Kd8 20. A: f7 and crazy to follow.
abandon this quest and go back to the defensive line known as "return to origin" (5. D4 Nc6 6. CB8 d5 7. CG8 e5 8. D6 c6 9. AC4) and on the line could continue with the Black 9. ... b5 10. AB3 DH4 ( 10. ... F6 11. CA6 Nd5 12. E: f6 C: f6 13. DE2 + and Black leaves) 11. DF3 Ch6 12. A: D h6: h6 13. C: CA6 b5 14. Q: f7 + Kd8 15. DG6 Nd4 16. DF3 CC5 17. 00 Aa6 18. AF7 DE4 19. DA3 RC8 20. DA5, Black leaves.
lines of play seen so far are certainly improved, but it is clear that these post are a provocation (such as 4. C: e5, in fact). It must be admitted, however, that in a game of blitz the matter is likely to send the ball in the Black
I continue to wait for feedback.
98 - ... more ...
In reference to the last line of play exhibited in the number 97 ( 10. ... DF6 ) there could be some variations, after 11. CB5 Kd8 12. AE3 Black may choose 12. ... b6 , possibly followed 13. DD5 TB8 14. 000 Ab7 15. DD2 Ta8 16. C: a7 DE6 17. A: b6 + Ke8 18. TE1 E4 19. CB5 TC8 20. Cc7 + T: c7 21. d: c7 d5 22. T: e4, Black leaves.
Now let (after 10. ... DF6 11. CB5 Kd8 12. DE6 E3 13. DD4 Nf6 14. AC4 DE4 15. 000 D: d4 16. T: d4 ) with 16. ... CE8 but things are not so simple: 17. A: f7 a6 18. TE4 A: d6 19. AB6 + AC7 20. The1 d5 21. T: T + e8: e8 22. A: c7 + Rd7 23. A: e8 crazy.
Staying glued to the variation of the number 97, we see what might happen after 10. ... DF6 11. CB5 Kd8 12. AE3 DE6 13. DD4 Nf6 14. AC4 DE4 15. 000 D: d4 16. T: d4 a6 ; the death of Nero here is more rapid, as the White continues with the brilliant 17. TE4! which can replicate only 17. ... C: e4 followed with 18. AB6 + Ke8 19. Cc7 + Kd8 20. A: f7 and crazy to follow.
abandon this quest and go back to the defensive line known as "return to origin" (5. D4 Nc6 6. CB8 d5 7. CG8 e5 8. D6 c6 9. AC4) and on the line could continue with the Black 9. ... b5 10. AB3 DH4 ( 10. ... F6 11. CA6 Nd5 12. E: f6 C: f6 13. DE2 + and Black leaves) 11. DF3 Ch6 12. A: D h6: h6 13. C: CA6 b5 14. Q: f7 + Kd8 15. DG6 Nd4 16. DF3 CC5 17. 00 Aa6 18. AF7 DE4 19. DA3 RC8 20. DA5, Black leaves.
lines of play seen so far are certainly improved, but it is clear that these post are a provocation (such as 4. C: e5, in fact). It must be admitted, however, that in a game of blitz the matter is likely to send the ball in the Black
I continue to wait for feedback.
Wednesday, March 9, 2011
Wording Thank You Cards Wedding Attendants
Massakrilovic
97 - continue ...
Going back to number 96, we begin to look a bit 'of analysis (after 1. E4 e5 2. CF3 Nc6 3. Nc3 Nf6 4. C: C e5: e5 ).
is spontaneous, irreverent after the 4 th leg of the White, the thrust 5. d4 ( what else?) and here begins the colossal mess. The lines that follow the game are simply transcriptions of blitz games played online, with omission of the names of actors who, in most cases, are: a) computer chess, b) players who pinned on his chest distinctive MF ( "six chatterbox!" good memory).
alternatives, the assumption stated in the previous post ("that-I-keep-me-lo), are 5. ... Nc6 and 5. ... CG6. Let 5. ... Nc6 6. CB8 d5 7. e5 CG8 (the line "return to origin") 8. c6 d6 9. AC4 f6 10. DH5 + g6 11. e: f6! Q: f6 12. De2 + Kd8 13. Ce4 and Black leaves. No, that's wrong. More complicated
presents the hypothesis of 5. ... CG6. Arived.
5. ... CG6 6. CG8 e5 7. AC4 d5 (a line of play suggested by Euwe few decades ago) 8. A: d5 c6 9. AB3 AE6 10. 00 A: b3 11. a: b3 f5 12. DD3 C6e7 13. AG5 g6 14. d5 c: d5 15. Tfe1 h6 16. AF6 TH7 17. CB5 Bg7 18. Dc3 Rf8 19. Cc7 and Black leaves.
Let's look at another (after 1. E4 e5 2. Nc6 CF3 3. Nc3 Nf6 4. C: C e5: e5 5. d4 Nc6 6. d5 and now opts for the Black 6. ... Se5. We also see this.
7. f4 CG6 8. CG8 e5 9. d6! (Pedone this will be a constant thorn in the side of the Black) c: d6 10. e: d6 and mo '? Not working
10. ... a6 for 11. De2 + C8e7 12. AE3 b5 13. Nd5 and black leaves. It is best
10. ... DF6 , but difficulties persist in the Black: 11. CB5 Kd8 12. DE6 E3 13. DD4 Nf6 14. AC4 DE4 15. 000 D: d4 16. T: d4 a6 17. TE4! Be7 18. A: f7 Nd5 19. A: d5 Ke8 20. Cc7 + Rf8 21. AC5 and Black leaves.
await comments.
97 - continue ...
Going back to number 96, we begin to look a bit 'of analysis (after 1. E4 e5 2. CF3 Nc6 3. Nc3 Nf6 4. C: C e5: e5 ).
is spontaneous, irreverent after the 4 th leg of the White, the thrust 5. d4 ( what else?) and here begins the colossal mess. The lines that follow the game are simply transcriptions of blitz games played online, with omission of the names of actors who, in most cases, are: a) computer chess, b) players who pinned on his chest distinctive MF ( "six chatterbox!" good memory).
alternatives, the assumption stated in the previous post ("that-I-keep-me-lo), are 5. ... Nc6 and 5. ... CG6. Let 5. ... Nc6 6. CB8 d5 7. e5 CG8 (the line "return to origin") 8. c6 d6 9. AC4 f6 10. DH5 + g6 11. e: f6! Q: f6 12. De2 + Kd8 13. Ce4 and Black leaves. No, that's wrong. More complicated
presents the hypothesis of 5. ... CG6. Arived.
5. ... CG6 6. CG8 e5 7. AC4 d5 (a line of play suggested by Euwe few decades ago) 8. A: d5 c6 9. AB3 AE6 10. 00 A: b3 11. a: b3 f5 12. DD3 C6e7 13. AG5 g6 14. d5 c: d5 15. Tfe1 h6 16. AF6 TH7 17. CB5 Bg7 18. Dc3 Rf8 19. Cc7 and Black leaves.
Let's look at another (after 1. E4 e5 2. Nc6 CF3 3. Nc3 Nf6 4. C: C e5: e5 5. d4 Nc6 6. d5 and now opts for the Black 6. ... Se5. We also see this.
7. f4 CG6 8. CG8 e5 9. d6! (Pedone this will be a constant thorn in the side of the Black) c: d6 10. e: d6 and mo '? Not working
10. ... a6 for 11. De2 + C8e7 12. AE3 b5 13. Nd5 and black leaves. It is best
10. ... DF6 , but difficulties persist in the Black: 11. CB5 Kd8 12. DE6 E3 13. DD4 Nf6 14. AC4 DE4 15. 000 D: d4 16. T: d4 a6 17. TE4! Be7 18. A: f7 Nd5 19. A: d5 Ke8 20. Cc7 + Rf8 21. AC5 and Black leaves.
await comments.
Sunday, March 6, 2011
Bearded Dragons Eating Mice
The Massa-Krilovic
96 - Why not?
In the sixties, the Chess Club Bolognese, a Hungarian-born boy (who spoke perfect Italian, however, with strong emphasis Felsineo) had invented the definition of "attack Massakrilovic", meaning a violent, almost uncontrollable avalanche tactic would certainly have dealt a blow to the opponent. In my
stupidario (the series "Checkmate") had already mentioned this "attack", and now I want to use the definition to baptize a gambit that the Germans call "Schulze-Muller," it would be like saying to an anglophone " Brown-Smith, "or for us," Bianchi-Rossi. " I speak of "Gambit Massakrilovic" in the Game Four of the horses.
That gambit has its origin in 1. e4 e5 2. CF3 Nc6 3. Nc3 Nf6 4. C: e5.
E 'duty to make a few things, primarily the sense of irritation from which Black can be caught at the sight of the cuff (the memory is a popular game in which Miles responded with 1. ... A6 1. e4 of Karpov, then World Champion, that game was won by Black, or "Blackburne-Shilling Gambit" , which I mentioned in the second volume of my new history of chess), in the end, Black could define the 4th leg of White as "rude". Then there is the element of surprise, which can have its weight in blitz games (such as see below) and, last but not least some fun tactical resources available to the White.
It 'obvious that, faced with the "rudeness" of this gambit, Black is animated by the spirit that says "what-who-I-got-me-lo-teng" , and the belief that the refutation of this online gambling must exist somewhere. The same old story: the desk analysis is one thing, the game with time limits is something slightly different ...
plan to outline in some lines of play number 97 following implementation of the cuff, I give you one example, on which I would like to receive commenti.La game was played in net 1999, between GM (evbad) and MF (the food), 3 minutes blitz.
4. ... C: e5 5. d4 CG6 6. CG8 e5 7. AC4 d6 8. DF3 AE6 9. D: d b7: e5 10. RE7 Bb5 + 11. d: C e5: e5 12. 00 Nf6 13. AG5 h6 14. TB8 Ah4 15. Q: a7 Dc8 16. Tfe1 CG6 17. DC5 + Kd8 18. Tad1 + Ad6 19. T: + c d6: d6 20. Q: d6 + Bd7 21. DB7 Nd5 22. C: f6 g: f6 23. A: RC8 + f6 24. DC5 + Qc7 25. A: R + d7: d7 26. DF5 + RC6 27. TE3 The8 28. TC3 + RB6 29. Ad4 + RA6 30. DD3 + Ka5 31. RB4 Ra3 + 32. Db3 crazy.
await comments.
96 - Why not?
In the sixties, the Chess Club Bolognese, a Hungarian-born boy (who spoke perfect Italian, however, with strong emphasis Felsineo) had invented the definition of "attack Massakrilovic", meaning a violent, almost uncontrollable avalanche tactic would certainly have dealt a blow to the opponent. In my
stupidario (the series "Checkmate") had already mentioned this "attack", and now I want to use the definition to baptize a gambit that the Germans call "Schulze-Muller," it would be like saying to an anglophone " Brown-Smith, "or for us," Bianchi-Rossi. " I speak of "Gambit Massakrilovic" in the Game Four of the horses.
That gambit has its origin in 1. e4 e5 2. CF3 Nc6 3. Nc3 Nf6 4. C: e5.
E 'duty to make a few things, primarily the sense of irritation from which Black can be caught at the sight of the cuff (the memory is a popular game in which Miles responded with 1. ... A6 1. e4 of Karpov, then World Champion, that game was won by Black, or "Blackburne-Shilling Gambit" , which I mentioned in the second volume of my new history of chess), in the end, Black could define the 4th leg of White as "rude". Then there is the element of surprise, which can have its weight in blitz games (such as see below) and, last but not least some fun tactical resources available to the White.
It 'obvious that, faced with the "rudeness" of this gambit, Black is animated by the spirit that says "what-who-I-got-me-lo-teng" , and the belief that the refutation of this online gambling must exist somewhere. The same old story: the desk analysis is one thing, the game with time limits is something slightly different ...
plan to outline in some lines of play number 97 following implementation of the cuff, I give you one example, on which I would like to receive commenti.La game was played in net 1999, between GM (evbad) and MF (the food), 3 minutes blitz.
4. ... C: e5 5. d4 CG6 6. CG8 e5 7. AC4 d6 8. DF3 AE6 9. D: d b7: e5 10. RE7 Bb5 + 11. d: C e5: e5 12. 00 Nf6 13. AG5 h6 14. TB8 Ah4 15. Q: a7 Dc8 16. Tfe1 CG6 17. DC5 + Kd8 18. Tad1 + Ad6 19. T: + c d6: d6 20. Q: d6 + Bd7 21. DB7 Nd5 22. C: f6 g: f6 23. A: RC8 + f6 24. DC5 + Qc7 25. A: R + d7: d7 26. DF5 + RC6 27. TE3 The8 28. TC3 + RB6 29. Ad4 + RA6 30. DD3 + Ka5 31. RB4 Ra3 + 32. Db3 crazy.
await comments.
Friday, March 4, 2011
How To Find Correct Shower Stems Universal?
Gambit Chess ... Another half-forgotten mischievous
95 - Why ...?
Probably all of you, like me, played on the Internet, and you'll certainly happened to receive challenges from opponents very poor. There will also happen, therefore, to find three or four pieces of convenience, and have plenty of choice about which piece to capture the opponent's next move. The opponent, who is undergoing a whopping material, continues to play, play and play until the King is naked (I speak, of course, situations where it is a problem of thinking time). Search for an unlikely stalemate? Or believes that you are so stupid - or unable - not to find a way to checkmate with queen, two rooks and a bishop (various Pedestrians)? When finally discovered to be subject to the mate in one, offers a draw and your refusal granted, an absolute silence closed in seconds and let drain the "losing time" (there was always the hope of your disconnection ...).
What's more irritating this attitude on the part of the transport of timber, the defeat is unleashed against you with assorted insults in sixteen languages, including Indo-Chinese dialect of the deaf, accused of "ass" and to be related to some specimens of the animal kingdom. Finally, it asks you a rematch ...
95 - Why ...?
Probably all of you, like me, played on the Internet, and you'll certainly happened to receive challenges from opponents very poor. There will also happen, therefore, to find three or four pieces of convenience, and have plenty of choice about which piece to capture the opponent's next move. The opponent, who is undergoing a whopping material, continues to play, play and play until the King is naked (I speak, of course, situations where it is a problem of thinking time). Search for an unlikely stalemate? Or believes that you are so stupid - or unable - not to find a way to checkmate with queen, two rooks and a bishop (various Pedestrians)? When finally discovered to be subject to the mate in one, offers a draw and your refusal granted, an absolute silence closed in seconds and let drain the "losing time" (there was always the hope of your disconnection ...).
What's more irritating this attitude on the part of the transport of timber, the defeat is unleashed against you with assorted insults in sixteen languages, including Indo-Chinese dialect of the deaf, accused of "ass" and to be related to some specimens of the animal kingdom. Finally, it asks you a rematch ...
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