THE BLOG HAS 'PASSED!
Finally, the transfer is completed on a new domain:
www.secondtechnologies.com
now on the tutorial, and all material will be published there. Happy New Year
Sergio
Sunday, December 26, 2010
Monday, December 20, 2010
Friday, December 17, 2010
How Much Formula Does Wic Give You A Month
counters
In this short post we will try to create a simple counter .
The counters can be used hundreds of times: just think of a contest, a scorer, a timer, a time bomb, a rental or a hit counter box (most common uses and more "observable").
counters can be made to be shown to the "public" (examples above), or even internal counters used as indicators to the script:
example we could say to our cube: as soon as you move 10 meters, turn left .. you walk another 10 meters and stopped . The counter counts the meters one at a time, and when it equals 10, performs the next action. Immediately after
action then, the counter increases (or decreases) the value of a magnitude determined by us.
Let's take a practical example, and in the next little lesson we will see how to create a little hit counter, with long list of names! It may be useful for your land, your shop / business or home.
Let's say we want to create an object that starts counting from 0 to 25, and 25 came to say or do something
write something like this:
integer counter; / / define global variables as
default
{
state_entry () {
counter = 0; / / reset the counter}
touch_start (integer TOTAL_NUMBER) {
llSetTimerEvent (1); / / execute the timer event every second
}
timer () {
counter + +; / / increases by a drive the counter
llSay (0, (string ) counter);
if (counter == 25) {
llSay ( 0, "I stop and I reset to zero");
llSetTimerEvent (0);
counter = 0; / / reset the counter}
}}
/////---- end script / / /
What happens? Very trivial ... to touch the script will start a timer that increments the counter value every second ... soon as it arrives at 25, the timer stops and resets, in order to be clicked again.
Countdown!
Now that there is a clear logic of the operation, we make two small changes ..
-We will ensure that the account is down
-representation no longer in local chat (which can be annoying), but in a floating text on the same prim.
This time, the counter will start from the number 25, and will decrease the value to 0, in which case our action within the condition IF (in this case we write a simple red text "BOOM"))
integer counter;
default {
state_entry () {
counter = 25; / / start number counter
}
touch_start (integer TOTAL_NUMBER) {
llSetTimerEvent (1);
} timer () {
llSetText (( string) counter, \u0026lt;0,1,0>, 1); / / floating text
counter -; / / decrements a 'unit
if(contatore ==0)
{
ll S etText ("BOOM",<1,0,0>,1);
llSetTimerEvent (0);
contatore=25; / / Fill the meter to 25
}}}
/////---- end script / / /
Practice, adding some other text string in the state entry (example: click here to start the timer) or within the same timer event (eg "Time left:-counter-value") and changing the actions inside the IF condition.
In the next lesson we will create a very simple hit counter script, and reset with the list:)
Stay tuned!
In this short post we will try to create a simple counter .
The counters can be used hundreds of times: just think of a contest, a scorer, a timer, a time bomb, a rental or a hit counter box (most common uses and more "observable").
counters can be made to be shown to the "public" (examples above), or even internal counters used as indicators to the script:
example we could say to our cube: as soon as you move 10 meters, turn left .. you walk another 10 meters and stopped . The counter counts the meters one at a time, and when it equals 10, performs the next action. Immediately after
action then, the counter increases (or decreases) the value of a magnitude determined by us.
Let's take a practical example, and in the next little lesson we will see how to create a little hit counter, with long list of names! It may be useful for your land, your shop / business or home.
Let's say we want to create an object that starts counting from 0 to 25, and 25 came to say or do something
write something like this:
////------------ --- begin script ----------- /////
integer counter; / / define global variables as
default
{
state_entry () {
counter = 0; / / reset the counter}
touch_start (integer TOTAL_NUMBER) {
llSetTimerEvent (1); / / execute the timer event every second
}
timer () {
counter + +; / / increases by a drive the counter
llSay (0, (string ) counter);
if (counter == 25) {
llSay ( 0, "I stop and I reset to zero");
llSetTimerEvent (0);
counter = 0; / / reset the counter}
}}
/////---- end script / / /
What happens? Very trivial ... to touch the script will start a timer that increments the counter value every second ... soon as it arrives at 25, the timer stops and resets, in order to be clicked again.
Countdown!
Now that there is a clear logic of the operation, we make two small changes ..
-We will ensure that the account is down
-representation no longer in local chat (which can be annoying), but in a floating text on the same prim.
This time, the counter will start from the number 25, and will decrease the value to 0, in which case our action within the condition IF (in this case we write a simple red text "BOOM"))
////--------------- begin script ----------- /////
integer counter;
default {
state_entry () {
counter = 25; / / start number counter
}
touch_start (integer TOTAL_NUMBER) {
llSetTimerEvent (1);
} timer () {
llSetText (( string) counter, \u0026lt;0,1,0>, 1); / / floating text
counter -; / / decrements a 'unit
if(contatore ==0)
{
ll S etText ("BOOM",<1,0,0>,1);
llSetTimerEvent (0);
contatore=25; / / Fill the meter to 25
}}}
/////---- end script / / /
Practice, adding some other text string in the state entry (example: click here to start the timer) or within the same timer event (eg "Time left:-counter-value") and changing the actions inside the IF condition.
In the next lesson we will create a very simple hit counter script, and reset with the list:)
Stay tuned!
Monday, December 13, 2010
Differences Between Pms And Pregancy
job in SL: opportunity or exploitation?
Following an argument (to put it mildly), born on the forum with a user (of which I will not name but whom I greet warmly and to which I dedicate this post), I take 'opportunity to talk about work in SL and the relationship between wage / hour.
divide residents into two categories:
First group: those who do not think the money
If you are in SL to have fun and not think of any way to money (Linden dollars), hanging out in a land full of free stuff will be more enough. The regions are full of objects reasonably good quality (clothing, accessories, body parts) that are given away (often lucky chair and midnight) by the same manufacturer, to increase traffic and advertising. This group of residents, the job will not help, and they will be saved from all sorts of exploitation by greedy would-be owners - entrepreneurs.
Second group: who wants to earn:
Most people did attempt to obtain and put aside some money virtual, with the hope not only to buy something "better" free of the usual items, but also to rent a house and land somewhere.
the most natural thing So for them to seek work. SL on the figures as "requests" are:
-PR (figure for organizing events and public relations)
-Helper (for shape-help-reception information)
-Manager (land management, management staff)
-Dancer (poseball placed on dancers, to break the balls with gestures throughout the evening)
-Escort (preferably professional women, the pimps are also on SL and they are legalized)
-Clerk / a (often paid a percentage of sales, provide information or promote products)
-DJ ( here again, preferably professionals )
There are also those who hope to get rich "are" (in euro for instance) doing a job than those listed above.
I want to break their dreams, explaining that it will be virtually impossible (and soon you'll understand why).
From experience I can say that except for rare cases in which companies you work for "large" in SL (extensive real estate), one can never have a real gain substantial .
Speech is different for those engaged in scripter / builder / creator of objects, but we'll talk about it again.
Salary / Hours: worthwhile?
The answer is obviously NO.
-Suppose you want to buy a skin, or a dress or a pair of glasses
-Suppose that the price of one of these objects is of 500L $ (target price, as are things that cost a half, and things that cost three times)
-Suppose that the employer will offer 10L $ per hour (in this case is pure exploitation )
How much do you keep your pc you could afford an item in the average price of $ 500L (1.50 €)?
If math serves me correctly: 500/10 = 50 ... 50 HOURS!
And suppose that you will spend 5 hours per day on SL ( but I hope not), it will take 10 days to reach the figure of $ 500L (remember € 1.50).
10 days divided by 0.15 = € 1.50 cents per day
Summary: 5 hours a day to earn € 0.15. That is 3 cents per hour!
E 'use it or not? I think so.
Let's take another quick calculation .. What if you were to offer $ 100L per hour??
In this case we would be 5 hours (not 50) to reach the hypothetical figure of $ 500L
So, in 5 hours this time we € 1.50 (ie 30 cent per hour).
A bit more decent, especially for those who want to have fun, does not have many claims and loves to go shopping in peace in world.
My advice is always the same: if you head to earn some L $, not give your time to others for a few pennies.
If you spend a couple of 'learning hours (for example), methods of creation, that is scripting, building, graphics, everything will revert back multiplied. I think it is more useful and rewarding, rather than begging for a few cents.
The thing is quite shameful. People who claim to be "contractors" pay a pittance, not so much for your work in itself (do not care If you dance well, if you help or otherwise), but for the traffic generated to their land. More traffic, more revenue, the formula is simple.
With this I do not expect that you pay a real salary, in any case those who decide to do, "the entrepreneur" and invest in land, it should allocate an amount sufficient even for the staff, who otherwise soft and games to the PS3, without to "crumbs" on employers of their time to the PC.
The last time I did notice this, a very nice owner has lost his mind (take a point from the moderators), and began to shoot zero on my work, blog, on my graphics and disgusting about my products, the my language "Incomprehensible" and my poor Italian (with my English).
If so, I apologize to you all. I remember the most die-hard, that I am neither a programmer nor a professional graphic designer, but a mere dilettante, who has always tried to lend a hand without any pretension.
I would only wish the crooks (because of this they are) have not always won, taking advantage of the good will and good faith of those who bring to work.
Oh I almost forgot ... if someone still was not convinced and decided she wanted to work under the conditions mentioned above, here is one of the many offers "attractive"
http://www.secondlifeitalia.com/community/viewtopic.php?f=18&t=28641
I leave to you the question ... labor, exploitation or fraud?
Following an argument (to put it mildly), born on the forum with a user (of which I will not name but whom I greet warmly and to which I dedicate this post), I take 'opportunity to talk about work in SL and the relationship between wage / hour.
divide residents into two categories:
First group: those who do not think the money
If you are in SL to have fun and not think of any way to money (Linden dollars), hanging out in a land full of free stuff will be more enough. The regions are full of objects reasonably good quality (clothing, accessories, body parts) that are given away (often lucky chair and midnight) by the same manufacturer, to increase traffic and advertising. This group of residents, the job will not help, and they will be saved from all sorts of exploitation by greedy would-be owners - entrepreneurs.
Second group: who wants to earn:
Most people did attempt to obtain and put aside some money virtual, with the hope not only to buy something "better" free of the usual items, but also to rent a house and land somewhere.
the most natural thing So for them to seek work. SL on the figures as "requests" are:
-PR (figure for organizing events and public relations)
-Helper (for shape-help-reception information)
-Manager (land management, management staff)
-Dancer (poseball placed on dancers, to break the balls with gestures throughout the evening)
-Escort (preferably professional women, the pimps are also on SL and they are legalized)
-Clerk / a (often paid a percentage of sales, provide information or promote products)
-DJ ( here again, preferably professionals )
There are also those who hope to get rich "are" (in euro for instance) doing a job than those listed above.
I want to break their dreams, explaining that it will be virtually impossible (and soon you'll understand why).
From experience I can say that except for rare cases in which companies you work for "large" in SL (extensive real estate), one can never have a real gain substantial .
Speech is different for those engaged in scripter / builder / creator of objects, but we'll talk about it again.
Salary / Hours: worthwhile?
The answer is obviously NO.
-Suppose you want to buy a skin, or a dress or a pair of glasses
-Suppose that the price of one of these objects is of 500L $ (target price, as are things that cost a half, and things that cost three times)
-Suppose that the employer will offer 10L $ per hour (in this case is pure exploitation )
How much do you keep your pc you could afford an item in the average price of $ 500L (1.50 €)?
If math serves me correctly: 500/10 = 50 ... 50 HOURS!
And suppose that you will spend 5 hours per day on SL ( but I hope not), it will take 10 days to reach the figure of $ 500L (remember € 1.50).
10 days divided by 0.15 = € 1.50 cents per day
Summary: 5 hours a day to earn € 0.15. That is 3 cents per hour!
E 'use it or not? I think so.
Let's take another quick calculation .. What if you were to offer $ 100L per hour??
In this case we would be 5 hours (not 50) to reach the hypothetical figure of $ 500L
So, in 5 hours this time we € 1.50 (ie 30 cent per hour).
A bit more decent, especially for those who want to have fun, does not have many claims and loves to go shopping in peace in world.
My advice is always the same: if you head to earn some L $, not give your time to others for a few pennies.
If you spend a couple of 'learning hours (for example), methods of creation, that is scripting, building, graphics, everything will revert back multiplied. I think it is more useful and rewarding, rather than begging for a few cents.
The thing is quite shameful. People who claim to be "contractors" pay a pittance, not so much for your work in itself (do not care If you dance well, if you help or otherwise), but for the traffic generated to their land. More traffic, more revenue, the formula is simple.
With this I do not expect that you pay a real salary, in any case those who decide to do, "the entrepreneur" and invest in land, it should allocate an amount sufficient even for the staff, who otherwise soft and games to the PS3, without to "crumbs" on employers of their time to the PC.
The last time I did notice this, a very nice owner has lost his mind (take a point from the moderators), and began to shoot zero on my work, blog, on my graphics and disgusting about my products, the my language "Incomprehensible" and my poor Italian (with my English).
If so, I apologize to you all. I remember the most die-hard, that I am neither a programmer nor a professional graphic designer, but a mere dilettante, who has always tried to lend a hand without any pretension.
I would only wish the crooks (because of this they are) have not always won, taking advantage of the good will and good faith of those who bring to work.
Oh I almost forgot ... if someone still was not convinced and decided she wanted to work under the conditions mentioned above, here is one of the many offers "attractive"
http://www.secondlifeitalia.com/community/viewtopic.php?f=18&t=28641
I leave to you the question ... labor, exploitation or fraud?
Thursday, December 2, 2010
Womens Most Popular Haircuts
Shelman SANDBOX! Finally open!
finally is on my favorite sandbox! Designed specifically to Pluto
Shelman, will hear about often! Sandbox no-lag, full of scripts, textures, resources for builders! Shopping
to rent a very low price, but especially a lot of space and many prims available for your creations!
Here's the SLURL: http://slurl.com/secondlife/ZYNGOLAND% 202/39/127/21
AutoReturn after 6 hours!
Come visit us!!
finally is on my favorite sandbox! Designed specifically to Pluto
Shelman, will hear about often! Sandbox no-lag, full of scripts, textures, resources for builders! Shopping
to rent a very low price, but especially a lot of space and many prims available for your creations!
Here's the SLURL: http://slurl.com/secondlife/ZYNGOLAND% 202/39/127/21
AutoReturn after 6 hours!
Come visit us!!
Wednesday, December 1, 2010
What Does It Mean If My Pit Bull Has Heart Murmur
Sunday, December 12, 2010 - "FYL - A couple" for the local council
hours 21
at AUDITORIUM FORMER CHURCH OF THE TROTTER
via Giacosa 46, Via Padova 69 - Milan
FREE ENTRY
The Board of zone 2, in collaboration with the Association Nuvolanove presents "FYL - A couple 's pettacolo drama inspired by "Fando y Lis" by Fernando Arrabal. By: Moses Mauri, Fando ; Lucilla Tempesti, Lis ; Isabella Pozzi, Mitar ; Andrea Robbiano, Namur, Simone Severgnini, Toso . Directed by: Andrea Narsi.
At the end of the show, with actors debate moderated by Pina Sardella.
for show info: info@nuvolanove.it
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