Tuesday, November 30, 2010

Buy Leopard Gecko Online

2 NEXT - Friday, December 3 - Agnes of God Lunata (Lucca)


hours 21:00
at CHORUS THE SHRINE OF MADONNINA
Lunata (Lucca)
ENTRANCE 15 EURO

Officine Papago's event in collaboration with Nuvolanove
is sponsored by the Equal Opportunities Capannori,
supported by Caritas and placed inside the White Ribbon Campaign,
initiative against domestic violence

Author: John Pielmeier
Directed : Andrea Narsi
Cast : Cristina Cavalli, Ilaria Pardini, Lucilla Tempesti

A young nun named Agnes, gives birth to a baby in a convent, soon found strangled in the wastepaper basket. The girl claims not to remember either the conception or pregnancy or childbirth. Accused of manslaughter, is carried downward dizio.
To a psychiatrist, Dr. Martha Livingstone, the court assigns the task of ascertaining the existence of extreme mental illness to ask. In his search for truth, the psychiatrist meets with Mother Miriam Ruth, head of the convent where Sister Agnes lives. The two women, the psychiatrist and the Mother Superior, are faced with the mystery of Agnes. A girl with a past full of trauma and deprivation, and one that speaks of miracles. Dr. Martha Livingstone seeks answers. Mother Miriam Ruth does not want questions. Both remain unsatisfied.

For information about the replica: info@nuvolanove.it; +39 -339 - 4958756
For information on the show. go to site Officine Papago

Sunday, November 28, 2010

Home Made Waxing Ideas

Security cam, is finally ready!

SECURITY CAM

is finally ready! A simple camera, once placed, will give you information and will act as a counter of people who come to visit you.
You can also activate the security system: via notecard, you can determine the persons entitled to access to your property, and administrators who can handle the cam.
Persons not in the list that will be detected will be immediately ejettate (kicked out). Absolutely
low lag, the sensors are activated and change rates based on the proximity of an avatar.

can find it at my mainstore:
http://slurl.com/secondlife/Armaud/144/120/1508

Friday, November 26, 2010

Gay Gloryholes In San Diego,ca

This summary is not available. Please click here to view the post.

Thursday, November 25, 2010

Where Can I Buy Converse With Heels

Friday, November 26, 2010 - "Fragile party! This side up"


at 21.00
Largo Papa Giovanni XXIII, Settimo Milanese (MI)
ENTRANCE 10 EURO WITH DRINK

Nuvolanove blends live music, image and art. Live hard rock of The Goodwines and LeMiff, then dancing with DJ sets of Ganja Cookies Sound, event space with video art, installations and photo contest from Flickr. And to prepare for, find information and participate in the contest throughout November and on palazzogranaio.net nuvolanove.it. On cloud nine!


For information about the photo contest and send your photo:

Saturday, November 20, 2010

Cartier Watches 61323

sensors intelligent

We have already introduced the sensors, their use and their parameters.
In this short post we will see a very convenient method to make the sensor more "efficient".
We will create a "smart sensor".

Why?
We always said it would be wise to avoid too low values \u200b\u200bfor the rate (ie scan time):

llSensorRepeat ("","", AGENT, 10.0, PI, 1);

In this case the rate is 1, meaning that every second the sensor scans to detect avatars. Not only in some
... cases, we may need an even smaller!

A value such as 0.1 (one tenth of a second) can make such a fluid movement for automatic targeting system (think of a turret, a camera that sets the target)
However, leaving a sensor active all the time with a rate like that can generate lag!


Solution The solution is to create a simple condition in order to speed up the rate only when the avatar is close to the sensor.
It is therefore to calculate the distance to the sensor detected the target, and put our state.

If the distance is less (for example) 15 meters, " override the sensor " with a rate of 0.1, otherwise, with greater distance (> 15) the rate will be set to 10 seconds.
Each script can have only one sensor, then the following always overwrite the previous one.

Here is a practical example, with a sensor that transmits every 10 seconds. If the avatar approaches within 8 feet, then the sensor will transmit every half second (0.5)

////////---- start script /////////////

default
{
state_entry ()
{      
       llSensorRepeat ("", "", AGENT , 30.0, PI, 10);      
    }

    sensor (integer total_number)
    {
     integer distance = ( integer )llVecDist ( llGetPos (), llDetectedPos (0)); / / calculate distance

llSay (0, "transmit");

if (distance \u0026lt;= 8) / / if the distance is less than or equal to 8 feet ....
{            
               llSensorRepeat ("", "", AGENT , 30, PI, 0.5);
            }
        else if ( distance > 8) //altrimenti......
            {
              llSensorRepeat ("", "", AGENT , 30, PI, 10);
             }      
}}


////////---- ///////////////// end script /////

llVecDist function () calculates the distance between two vectors: in our case between the sensor position and noted that the avatar.
first tried to keep a distance ... what happens if you approach within 8 feet?

Monday, November 15, 2010

Aluminium Boat Pennies

Create a script quickly SCRIPT ME!

If you are starting now with the script, and you still have little experience to make your subject to certain tasks, this tool can definitely help you.

SCRIPT ME! is a totally free online tool that enables you to create a script by simply clicking a few options, or better questions like "what do you want the object face?", " when you want it to happen? "


just two or three clicks, and the code is ready, created to be copied / pasted into your script.
Scripts can be freely used, if possible, let the initial comments relating to the creator of the system and the link to the tool:)


And 'one more tool for those who want to become familiar with common functions and events, such as sensors, changing colors, textures, text, and event listeners.

In a nutshell .. try it!
http://www.3greeneggs.com/autoscript/

Tuesday, November 9, 2010

Example Of Equivalence Partitioning

Sandbox, how to protect ourselves?

The sandbox are the most popular places for those who build or program objects.
Myself I pass almost all the time I'm in SL. All
away places "public" can accommodate idiots who do not care for rules, and do everything possible to disrupt and harm workers. The
g riefers , usually used for spamming objects, fill the sandbox objects, particles, making it virtually unusable.
Then there are the nice people who try each type of weapon on who happens to shoot.
And so you may find yourself in a few seconds into cages in the air, pushed by invisible objects or fired into orbit by giant rays or projectiles. The classic attack on the sandbox is usually exaggerated by an emission of particles (representing characters, porno and much more ..), which may annoy, to slow down or even crash a sim.

How?
Can I afford to give a few tips to make you feel at peace
-First, try sandbox quiet: this is not lag it will create problems and disorders.
Just go to the search and look for low-sandbox traffic.

-You can also create a platform sedervici above, and move up, say at 1500 meters!
You will notice that the performance will be better, without jerks or curious about!

-If you just can not help it, and want to throw into the fray, at least have the foresight to create a cube and on while sedervici lavorate.In this way you will be invulnerable to most attacks (based on collisions and physical movements) that may be incurred.

Use your weapon ... the report!
Always remember that when an idiot hits you repeatedly, you can take a good picture (snapshot) and make a Report Abuse ... with a little luck, the LindenLab Ban these idiots and we keep SL cleaner:)

Hemrrhoids And Menopause

alternative to Second Life Viewer

It 's a topic well enough known, at least for those who missed the latest news in recent months, here is the list of alternatives that are authorized by the viewer LindenLab and can be replaced with the official one.

http://wiki.secondlife.com/wiki/Third_Party_Viewer_Directory

These viewer adhere perfectly to the TOS (Terms of Services) of Linden Lab, then you will never ban or other problems.
Among the most popular, Phoenix (son of "Emerald"), Ascent and imprudencia
Sometimes I used Metabolt (instant chat, no 3D view), and are be considered useful for the iPhone, and Pocket Sparkle Im Metaverse.

Lately, after having ascertained that 2 official LL viewer, it is very uncomfortable, I tried Phoenix, and I must say I felt comfortable, lightweight and convenient enough, almost equal to the old SL official viewer (1.23) but with different more functions, very useful!

Thursday, November 4, 2010

Congratulations My Daughter A Happy Engagement

Let's dress up for Second Life - of Emyy Baxton

Hi everyone, I am Emyy Baxton , today I will teach you how to make a dress for Second Life. Here I am, instead of those about two years ago, taught me the ABC of the tube seamstress in Second Life. Who would have thought!
I have been asked by your "trusted bloggers" Sergio Delacruz, to do this simple tutorial to give you the opportunity to take the first steps in creating clothes for people like me who want to bring the world of graphics completely ignorant on the subject (or almost: P).
I'll try to do my best and be as comprehensive as possible. Designing a dress is like cooking a meal, it takes the right tools and ingredients, and especially a lot of imagination and desire to experiment.
few limitations, there are no rules here will teach you as I do, but you once bought a little 'practice, find the way you like to create any style of dress. Let's begin, as all the recipes you need to comply with the list here.

Needed:


- graphics program.
(there are many, the important support tga or png file, I use Gimp 2.6, you can download it free here: http://gimp.linux.it/www/ )

- "Paper model" or FileTemplates free are guides that mimic the shape of the avatar body in two dimensions to work to design your gown;
are four files: one for the upper torso and arms,
basin with a bottom, legs and feet,
for a
head and one for the skirt.
(There are more than one version, I suggest you download them all and choose the ones you want):
Chip Midnight
http://secondlife.com/community/templates.php

Robin Wood


for this tutorial I will use the templates Chip Midnight.
Download them formats. PSD because it keeps the levels or layers that later I will explain.
Put them in a folder.
- Mannequin AVPainter (optional), on which you can see your gown worn in 3D, very useful for
see and correct errors of design, keeps you import the file on Second Life and sadly realize I made a mess also well when it's too late!
is not free, but there is a demo version on which you can still see your creation without being able to save or modify it, to start is just fine.
Full version:
Demo:

how to make a shirt

Install and open GIMP. Obviously I'm not here to teach you how the program works, we are dedicated to this tutorial. Let me explain what it takes to create your first dress. Let's open the upper template, ie the coordinates of the upper part the avatar


Always save in . Psd 512 x 512 (file> save as ...) and rename otherwise you risk ruining the original template, that's always better to have one or more copies of virgins.
There is also a smaller window INSTRUMENTS, frecciolina click on them and there is a menu, and select Add Tab option instruments. Redo the same procedure and select:
-levels-drawn

-history-
cancellations
-
These reasons are what we need right now.


Levels
At this point, say a few words to explain what are the levels or layers .
are "sheets" overlapping and modified individually. We in this case we use transparent layers to draw on our shirt, is a good thing to use different levels for different parts of our creation, we could easily touch them without a special touch all of our design.
a better level in more than one less!

Then we open the first: in the Toolbox> Levels, click on the white slip of paper in the bottom left and choose, transparency, name level, for example. "T-shirt under the front!
With the right mouse button drag it as the first hook it on top of other layers. Click
T-shirt based on the level before highlighting Right now we're working on that level.
Now we have a project of the shirt, then click in the Toolbox button T Racciano :



Ingranditevi view the image or the magnifying glass tool or down the window there is a general drop-down menu I (as are cecata ahaha) I chose 400%. Click with t. Right starting on the left shoulder and turning around the figure only on "black" until you get the point exactly mirror the other shoulder (if no one would neckline asymmetrical). Finish by clicking the last point just above the first one on the left shoulder. The set should look more or less like this:



Meanwhile in the Toolbox section, position yourself on the tracks:


On the neck you now have a horizontal line, hook the right button and drag it down, trying to remain as central as possible, and there was cleavage! (I made it but you choose when to stop).
At this point in section of track by clicking on the track selection, I chose purple, but you can choose the color you prefer by clicking on the right. instruments on the black square.

Now your path seems to move, perfect you are going great! Click the button
fill color (the powder paint runny) and click inside the selection, self-propelled, if you have done well the result should be that.

Here we go, we have in front of our shirts, right now a shot unless you never know, heheh! Let's
Select > Choose nothing, now the selection was stopped? Yeah, Ok!
Open another layer to the back and call it "T-shirt based around" and do the same procedure as before, taking care to place points on the shoulders back so that they match perfectly with those on the front, with the help of guides the template. So :


Again, select> anything , another level for the sleeves and call it "basic T-shirt sleeves."
The sleeves, as you can see, the template is one arm up and down, that is what you do and are mirrored by the arm automatically as in a mirror the other will look the same in Second Life.
If you find it more comfortable to see well at a single click you can sull'occhietto other levels and they will disappear from your view (not from the file!) Or make them a bit 'transparent by moving the lever in opacity of the layer, of course, when the make sure to be on that level by clicking on it to highlight it, I know it's a bit annoying but do not know how many mistakes I made because I forgot to move from one level to another.
Testiamola on AVPainter (optional) :
After our t-shirt!
Now let's see if there are errors on AVPAINTER. We click
all eyes except those of our 3 levels of the T-shirt and save.
avpainter Open and will open three windows: one with our beautiful 3D mannequin, a "texture and layers" and a avpainter control, in the latter devistiamo skirt, now we need a little and occludes the view of our texture maglietta.In square in the upper layer and click on the folder and find the file in which we worked. Open and voila our t-shirt as worn in Second Life! (Almost eh)


Work with the scroll wheel or with ALT GR + key central and rimiratela from all sides, correct errors if there were the GIMP if you have the demo version of AVPAINTER.
Save on Gimp when you are satisfied with the result. At this point we will make it more realistic for example by making the shadows at the right point. Highlight a layer at a time and everyone, do the shadows. In
filters click on Light and shadows > Projects shadow, it will open a window coordinate y and so on. I recommend DEVISTATE: Allow resizing, otherwise it can change the size of the image instead must always be 512 x 512 , to be imported to SL. I put in x, x 0, y -2, radius 2, opacity 54. for the front and back, for the sleeves instead of x 1, y 0, radius 2, opacity 54 but you do all the tests you want to play on these variables.

Council:
Always leave a copy of each of these three basic levels. In fact, if you want to change color just make a copy of the layer (to make a duplicate layer: In the Layers dialog, select the button at the bottom that looks like two "televisorini") and the tool "color fill", the bucket, change color or even if on the texture Fill with filling pattern stamped and click the box next to wood (there will appear the default textures that you can enrich others, so go read the manual for Gimp).


When you are satisfied with your work, and finally you want to import your own T-shirt in Second life, saved in . tga (sava \u200b\u200bas: select file type for extension> Targa. tga) 512 x 512 and DEVISTIAMO: RLE compression , I recommend!
Do not forget, before saving, click on the eyes to exclude the levels of the template that are not part of the shirt. In this case we left the front, sleeves and back with their respective ombre.Così:
In Second Life we \u200b\u200bgo to import, I use the version Viewer2, but throughout the procedure is similar. In Build server load> image (it costs $ 10L), go find the file to import and Open.
opens a small window with a drop down menu to choose if you want: the upper body for a preview, preview 3-D T-shirt.
Click Carica.Ed here's your nice shirt freshly baked transferred
SL.

Now go look up (white jersey)> create new shirt and drag the fabric texture you imported, or click on texture and select from there.
name it and save .... ;-) and now ammiratevi



Emyy Baxton
My Atelier:

MARKETPLACE STORE

Wednesday, November 3, 2010

Tokyo Face Character Auditions

From Sunday, October 24 to Saturday, November 20 2010 Photocontest Fragile - Handle with Care "


N uvolan9ve in collaboration with the Flickr group "Angles of Milan" is organizing a photo contest titled "Fragile (Handle with Care)"

FRAGILE (HANDLE WITH CARE)

A contest to discover the strength in fragility, precariousness in the risk, fear of hope. Outside the conventional wisdom that sees the fragile feeling weak, and not the human.

The best shots will be printed and exhibited at the Palazzo Barn (Settimo Milanese) by November 26 during the evening Fragile - This Side Up! organized by Nuvolan9ve. All the photographs of the participants will also be projected on a video-slideshow during the evening to accompany the live performances of musicians who will perform during the party and the DJ-set.nLa exhibition will continue for a prolonged period of time at the discretion of the owners of the Palace Barn exhibition space.

HOW TO APPLY: fragile@nuvolanove.it Send your photos by November 15. Indicate in the email: your name, a brief biography, a telephone, the photo attached.

INFO: contest rules and discussion:
Event November 26, concerts and Party:
http://www.facebook.com/event.php?eid=125216867536404
Or write to: fragile@nuvolanove.it

Monday, November 1, 2010

Gateway Has Intercepted

Create a follower (object that follows) PART 2

In this second part, after explaining the first basic structure necessary for a follower, provides the script to insert the object you want to follow you.
The code is as follows:

//-------------------------------------- ----------------------
key id;
vector pos; / / record the current position vector
POSITION_OFFSET = \u0026lt;0.0, 2, -0.8>; / / set the offset (see Part 1)
key gOwner;
rotation gFwdRot;

/ / create a rotation function that depends on our rotation
GetRotation rotation (rotation rot) {

vector Fwd; ;
    Fwd = llRot2Fwd (rot);   
    float Angle = llAtan2 ( Fwd.y, Fwd.x );
    return gFwdRot * llAxisAngle2Rot (<0, 0, 1>, Angle);
}

 default
{
    on_rez (integer start_param)
    {
      llResetScript ();}


state_entry () {

id = llGetOwner ( )
llSetStatus ( STATUS_PHYSICS, TRUE); / / becomes physical ....
llSetStatus ( STATUS_PHANTOM, TRUE); / / becomes a ghost
llSensorRepeat ("", id, AGENT, 96.0, PI, 1.0); / / turn on the sensor
llListen (0, "", id ,""); / / turn on the listener
}

listen (integer channel, string name, key id , string message) {

if (message == "stop") / / if scrivamo "stop" all spegnamo
{
; llSay (0, "Ok, I stop");
llSetStatus ( STATUS_PHYSICS, FALSE ) ;
llSensorRemove ();}

; else if (message == "start") / / if scrivamo "start" light sensor
{
; llSay (0, "Ok, ti seguo");
            llSetStatus ( STATUS_PHYSICS, TRUE );
            llSensorRepeat ("", id, AGENT, 96.0, PI, 1.0);  
        }
   
}
sensor (integer TOTAL_NUMBER) / / if the sensor detects the owner ...
{
rotation TargetRot;
rotation Rot = llDetectedRot (0); / / notes our rotation
vector pos = llDetectedPos (0);
vector Offset = POSITION_OFFSET * Rot; / / the offset varies according to the rotation
; ; / / the avatar
pos + = offset; / / position offset high
llMoveToTarget (pos, 0.4); / / moves the object to the current position with a time of 0.4
TargetRot GetRotation = (Rot )
llRotLookAt (TargetRot, 0.5, 2); / / The first addresses his "face" as it is rotated in relation to our avatar
}

no_sensor () / / otherwise {

llSleep (5); / / wait 5 seconds .... ...
llDie (); / / Object "dies"
}}

//------------------- --------------------------------------------------

that remains is to prove it!